Más apuntes de los cursos del SIGGRAPH09 en la red
# Advances in Real-Time Rendering in 3D Graphics and Games
# Beyond Programmable Shading
# Real-Time Global Illumination for Dynamic Scenes
# Efficient Substitutes for Subdivision Surfaces
# Scattering
# Advanced Illumination Techniques for GPU Volume Raycasting
# Next Billion Cameras
# Build Your Own 3D Scanner: Optical Triangulation for Beginners
# Computation and Cultural Heritage: Fundamentals and Applications
# Interactive Sound Rendering
